Settlement Engine Internals

Settlement Engine Internals - Technical Deep Dive

This document provides a detailed technical overview of the settlement engine that handles multi-chain transaction settlement in the Roru Protocol.

Architecture

Engine Components

Core Components:

  1. Transaction Validator: Validates transactions before settlement

  2. State Manager: Manages shielded state updates

  3. Adapter Router: Routes to chain-specific adapters

  4. Settlement Queue: Manages pending settlements

  5. Confirmation Monitor: Tracks blockchain confirmations

Engine Structure

┌─────────────────────────────────────┐
│      Settlement Engine              │
├─────────────────────────────────────┤
│  ┌──────────────┐  ┌──────────────┐ │
│  │  Validator   │  │ State Manager│ │
│  └──────┬───────┘  └──────┬───────┘ │
│         │                  │         │
│  ┌──────▼──────────────────▼───────┐ │
│  │      Adapter Router              │ │
│  └──────┬──────────────────┬───────┘ │
│         │                  │         │
│  ┌──────▼──────┐  ┌────────▼───────┐ │
│  │   Queue     │  │  Confirmation  │ │
│  │  Manager    │  │    Monitor     │ │
│  └─────────────┘  └────────────────┘ │
└─────────────────────────────────────┘

Transaction Validation

Validation Process

Validation Steps:

  1. Verify proof validity

  2. Check nullifiers

  3. Validate balance

  4. Verify signatures

  5. Check constraints

Validation Code:

fn validate_transaction(
    tx: &Transaction,
    state: &ShieldedState,
) -> Result<()> {
    // Verify proof
    verify_proof(&tx.proof, &state)?;
    
    // Check nullifiers
    for nullifier in &tx.nullifiers {
        if state.nullifier_set.contains(nullifier) {
            return Err(Error::DoubleSpend);
        }
    }
    
    // Validate balance
    verify_balance(&tx)?;
    
    // Verify signatures
    verify_signatures(&tx)?;
    
    // Check constraints
    verify_constraints(&tx)?;
    
    Ok(())
}

State Management

State Updates

Update Process:

  1. Add new notes to tree

  2. Add nullifiers to set

  3. Update state root

  4. Publish update

Update Code:

fn update_state(
    state: &mut ShieldedState,
    tx: &Transaction,
) -> Result<StateRoot> {
    // Add new notes
    for output in &tx.outputs {
        let note = decrypt_note(&output.encrypted_note)?;
        state.tree.insert_commitment(note.commitment())?;
    }
    
    // Add nullifiers
    for nullifier in &tx.nullifiers {
        state.nullifier_set.insert(nullifier.clone());
    }
    
    // Update root
    let new_root = state.tree.update_root();
    state.current_root = new_root;
    
    Ok(new_root)
}

Adapter Routing

Router Logic

Routing Process:

  1. Determine target chains

  2. Select appropriate adapters

  3. Create settlement transactions

  4. Route to adapters

Routing Code:

fn route_settlement(
    tx: &Transaction,
    adapters: &[ChainAdapter],
) -> Result<Vec<SettlementTx>> {
    let mut settlements = Vec::new();
    
    // Determine chains involved
    let chains = determine_chains(tx)?;
    
    for chain_id in chains {
        let adapter = find_adapter(adapters, chain_id)?;
        let settlement = adapter.create_settlement(tx)?;
        settlements.push(settlement);
    }
    
    Ok(settlements)
}

Settlement Queue

Queue Structure

Queue Format:

pub struct SettlementQueue {
    pub pending: VecDeque<PendingSettlement>,
    pub processing: HashMap<TxId, SettlementStatus>,
    pub completed: Vec<CompletedSettlement>,
}

Queue Operations

Enqueue:

fn enqueue_settlement(
    queue: &mut SettlementQueue,
    tx: &Transaction,
) -> Result<TxId> {
    let tx_id = generate_tx_id(tx);
    let pending = PendingSettlement {
        tx_id,
        transaction: tx.clone(),
        timestamp: current_timestamp(),
        retries: 0,
    };
    queue.pending.push_back(pending);
    Ok(tx_id)
}

Process:

async fn process_settlement(
    queue: &mut SettlementQueue,
    adapters: &[ChainAdapter],
) -> Result<()> {
    if let Some(pending) = queue.pending.pop_front() {
        queue.processing.insert(pending.tx_id, SettlementStatus::Processing);
        
        match settle_transaction(&pending.transaction, adapters).await {
            Ok(result) => {
                queue.processing.remove(&pending.tx_id);
                queue.completed.push(CompletedSettlement {
                    tx_id: pending.tx_id,
                    result,
                });
            }
            Err(e) => {
                handle_settlement_error(queue, pending, e)?;
            }
        }
    }
    
    Ok(())
}

Confirmation Monitoring

Monitor Process

Monitoring Steps:

  1. Submit settlement transactions

  2. Track transaction hashes

  3. Monitor confirmations

  4. Update status

  5. Finalize when confirmed

Monitor Code:

async fn monitor_confirmations(
    monitor: &mut ConfirmationMonitor,
    adapters: &[ChainAdapter],
) -> Result<()> {
    for (tx_id, status) in &monitor.pending {
        if let Some(adapter) = find_adapter_for_tx(adapters, tx_id) {
            match adapter.get_confirmation(tx_id).await? {
                ConfirmationStatus::Confirmed(block) => {
                    monitor.update_status(tx_id, ConfirmationStatus::Confirmed(block))?;
                }
                ConfirmationStatus::Pending => {
                    // Continue monitoring
                }
                ConfirmationStatus::Failed => {
                    monitor.update_status(tx_id, ConfirmationStatus::Failed)?;
                }
            }
        }
    }
    
    Ok(())
}

Multi-Chain Settlement

Atomic Settlement

Atomic Process:

  1. Validate transaction

  2. Create settlements for all chains

  3. Submit all simultaneously

  4. Monitor all confirmations

  5. Finalize when all confirmed

Atomic Code:

async fn atomic_settlement(
    tx: &Transaction,
    adapters: &[ChainAdapter],
) -> Result<Vec<SettlementResult>> {
    // Create all settlements
    let settlements = create_settlements(tx, adapters)?;
    
    // Submit all
    let mut results = Vec::new();
    for settlement in settlements {
        let result = submit_settlement(&settlement).await?;
        results.push(result);
    }
    
    // Monitor all
    wait_for_all_confirmations(&results).await?;
    
    Ok(results)
}

Error Handling

Error Types

Settlement Errors:

  • Validation failure

  • Adapter errors

  • Network errors

  • Confirmation failures

  • State inconsistencies

Error Recovery

Recovery Strategies:

  • Retry with backoff

  • Fallback adapters

  • State rollback

  • Error reporting

Recovery Code:

fn handle_settlement_error(
    queue: &mut SettlementQueue,
    pending: PendingSettlement,
    error: Error,
) -> Result<()> {
    if pending.retries < MAX_RETRIES {
        pending.retries += 1;
        queue.pending.push_back(pending);
    } else {
        // Move to failed
        queue.failed.push(FailedSettlement {
            tx_id: pending.tx_id,
            error,
        });
    }
    
    Ok(())
}

Performance

Optimization

Optimizations:

  • Batch settlements

  • Parallel processing

  • Efficient state updates

  • Caching

Metrics

Performance Metrics:

  • Settlement latency

  • Throughput

  • Confirmation time

  • Error rate

Security

Security Properties

Security Guarantees:

  • Atomic operations

  • State consistency

  • No double-spending

  • Cryptographic security

Threat Model

Protected Against:

  • Settlement attacks

  • State tampering

  • Double-spending

  • Network attacks

Conclusion

The settlement engine provides:

  • Reliability: Robust settlement

  • Efficiency: Optimized operations

  • Security: Cryptographic guarantees

  • Flexibility: Multi-chain support

  • Performance: High throughput

Understanding the engine is essential for settlement development.

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